![]() ![]() Void mainImage( out vec4 fragColor, in vec2 fragCoord ) palette 0 is not cga but gameboy, I put it as bonus after write in the last row of the local scope of the vertex shader: fragCoord = in_Position.xy ![]() you have to put varying vec2 fragCoord also in the vertex shader I did in a different way, maybe more simple ![]()
0 Comments
Leave a Reply. |